Genre: Horror
System: Monster of the Week
Game type: One-shot
Players: 2 to 6, plus Game Master
Price: $7
A Survival Adventure for Monster of the Week
A missing child.
A dying town.
A house that consumes everything that enters.
And once you’re inside…
you are no longer the hunter.
Darkwater Creek barely exists on the map.
What little you can find tells you everything you need to know:
People go missing here.
A lot of them.
When a self-proclaimed psychic begs you to find her nephew, your investigation leads straight into a dying rural town where:
Locals don’t ask questions
Outsiders don’t stay long
And everyone knows not to go near the old farmhouse
Unfortunately… that’s exactly where you need to go.
It’s a Digestive System.
The Old Sweeney House is a living organism—an otherworldly predator summoned long ago and left to feed.
Inside, the hunters will face:
A suffocating, flesh-lined maw that seals shut behind them
Slippery vertical tunnels filled with acid and bone fragments
A churning stomach of dissolving bodies and desperate survivors
Intestinal corridors that constrict, separate, and consume
A final escape through crushing, tooth-like structures
Every step forward is survival.
Every mistake is pain.
This adventure is designed for Monster of the Week, focusing on tension, environmental danger, and fast, high-stakes decision-making.
Perfect for:
One-shots or convention play
Groups who enjoy lethal scenarios
Keepers who want something brutal, different, and unforgettable
Also adaptable to other modern horror RPG systems.
A complete one-session survival horror scenario
A unique “inside the monster” dungeon experience
A rural investigation phase with cult activity and missing persons
The optional Fortune mechanic for unpredictable danger outcomes
Escalating environmental threats (acid, constriction, falls, separation)
Memorable NPCs including victims, cultists, and conspirators
Optional expansion into a larger cult conspiracy campaign
This module includes intense horror elements:
Being eaten alive
Acid and dissolution
Bodily harm and mutation
Claustrophobic environments
Loss of agency and physical control
This is a high-intensity horror experience. Use safety tools and calibrate descriptions for your group.
The house doesn’t hunt.
The town feeds it.
And by the time you understand that…
You’re already trapped inside.
Survival Is Not Guaranteed.
