A Campy Halloween One-Shot for 2–6 Players + Keeper
The candle is lit.
The witches have returned.
Can you stop them before the sun rises?
Three hundred years ago, the Andersen Sisters were accused of stealing children and performing dark rituals. The townsfolk dragged them to the bonfire and burned them alive.
That should have been the end of it.
But this Halloween night, a teen lights the Infinite Candle inside the old Andersen House—and the sisters rise again, fiery and furious, determined to stay alive forever.
Now it’s up to you to stop them before sunrise.
If you succeed, you’ll save the town—and every kid in it.
If you fail, the witches will rule forever.
Grab your friends, your flashlights, and your courage. This Halloween, it’s time to Be Witched!
About the Game
Be Witched! is a campy, spooky Monster of the Week one-shot set on Halloween night. It’s packed with teen mischief, witchy villains, and a race against time to stop a coven of undead sisters from achieving immortality.
Designed for a single evening of play (3–4 hours), Be Witched! balances supernatural tension with lighthearted Halloween fun. The tone is campy rather than grim, making it ideal for players who want a memorable night of eerie adventure and over-the-top witchcraft.
Perfect for fans of Hocus Pocus, Beetlejuice, The Chilling Adventures of Sabrina, or Supernatural.
Inside You’ll Find
- 20 pages of story beats, encounters and details
A clear progression from candlelight to sunrise, including dialogue cues and Keeper guidance for every major scene.
- Countdown Clock and Keeper Notes
A step-by-step outline of the witches’ plan—and how the players can interrupt it before midnight strikes.
- Four Detailed Locations
Each setting is richly described and filled with clues, obstacles, and complications:
- The Andersen House – where the story begins
- The Museum of Modern Witchcraft – history meets hexes
- The Town Hall Party – chaos, crowds, and a cursed cauldron
- The Old Graveyard – the climactic battle before dawn
- The Andersen Sisters
Three distinctive villains with unique powers, personalities, and goals. Includes their motivations, magic, and how they escalate the danger as time runs out.
- NPCs
Four colorful background characters that help move the story.
- Custom Moves and Complications
Unique mechanics for navigating crowds, resisting curses, and surviving the sisters’ dark magic.
Reasons to Love this Game
- This is a campy and cozy halloween story dripping with nostalgia instead of gore.
- Detailed story but it is flexible enough for GMs to add their own flavor.
- Written for Monster of the Week but easily adaptable for any modern TTRPG system.
- Be Witched! is designed to be run in a single session, making it perfect for seasonal events, conventions, or a Halloween game night.
Themes and Tropes
- Campy Halloween adventure
- Teenage monster hunters
- Dark magic and curses
- Countdown-to-midnight tension
- “Adults don’t believe us” trope
- Heroic, cinematic tone over grim horror
Possible Content Warnings
- Life drain
- Curses
- Children in danger
- Witches hunting kids
- Temporary loss of autonomy
Keywords
- One-Shot
- Halloween
- Witchcraft
- Camp Horror
- Urban Fantasy
- Monster of the Week Compatible